package com.sngamelib.topdownshooter;

public class BuffEffect extends Effect
{
	//private int effectID;
	//private float modifier;
	//private CycleTimer cycTimer;
	public EffectType effectType;
	
	BuffEffect()
	{
		super();
		effectType = null;
	}
	
	BuffEffect(int _eid, float _m, EffectType _et)
	{
		super(_eid, _m);
		effectType = _et;
	}
	
	BuffEffect(EffectType _et)
	{
		super();
		effectType = _et;
	}
	
	BuffEffect(int _eid, float _m, CycleTimer _ct, EffectType _et)
	{
		super(_eid, _m, _ct);
		effectType = _et;
	}
}
